Octavia
Action Puzzle Adventure
Jun. 2013
Jun. 2013
Octavia is an action-puzzle game that player navigates a Roman girl Octavia through complicated spatial puzzles while avoids all the lurking dangers with skillful movements to escape from a sunken ship. In her journey she will encounter the dead people haunting on the ship and the mermaids, who granted her blessings and powers but may or may not be trustworthy.
Features
- About 1 hour’s gameplay
- Action, puzzle & narrative
- Roman Underwater Fantastic Theme
- 11 challenging levels
- Multiple paths/endings
- About 1 hour’s gameplay
- Action, puzzle & narrative
- Roman Underwater Fantastic Theme
- 11 challenging levels
- Multiple paths/endings
[Octavia Trailer for IndieCade 2013 Edited by Nick Zhang]
Download & Play
Game Design Details
We struggled a lot with the instinct conflicts between puzzle & action gameplay. During playtest sessions we found that players can hardly think and plan when they need to react to urgent events like angry fish attacks. Thus, a stealth mechanic - the fish do not attack you unless you touch them or their eggs - was introduced to separate the action part and the puzzle part of the game, which gives the game a better rhythm of doing & thinking.
To integrate the narrative in a more meaningful way, two special abilities granted by the NPCs (dead people on the sunken ship and the Geira, merfolks who live undersea) were introduced. The ghost blessing turns Octavia into a ghost that can phase through cracked walls and slow down the time, while the mermaid power transforms her into a mermaid that scares off the fish and refills oxygen. However, abusing those abilities could be dangers to the human soul...
Other features were added to provide more depth of gameplay. Kelp can serve as safe spots that hide you from the fish; water current redirects Octavia, which provides new ways of solving puzzles; fish eggs are something you don’t really want to touch though you have to sometimes...
Credits
Atlas Chen
Game Designer, Level Designer, Gameplay Programmer, Playtest Coordinator
James Chapin
Game Designer, Writer, Playtest Coordinator
Nick Zhang
Game Designer, UI Programmer, Asset Implementor, Playtest Coordinator
S.Teesdale
Game Designer, Art Director, 2D Artist
Shoshana Kessock
Game Designer, Project Manager, Audio/Voice Over Designer
*Music Composed by Tony Yan*
Game Designer, Level Designer, Gameplay Programmer, Playtest Coordinator
James Chapin
Game Designer, Writer, Playtest Coordinator
Nick Zhang
Game Designer, UI Programmer, Asset Implementor, Playtest Coordinator
S.Teesdale
Game Designer, Art Director, 2D Artist
Shoshana Kessock
Game Designer, Project Manager, Audio/Voice Over Designer
*Music Composed by Tony Yan*